![]() If it all works (with the Nvidia control panel → Video settings → Video Super Resolution set to 2 or 4) you should see a decent increase in GPU power and usage when running. For shaders, it’s in one of the dropdown menus regarding ‘Play/playback’, and that brings you to a confusing small window where you should select “DX11” from ‘DX9’ (click it), then click the weird small bar next to that to show the list of shaders (ie, colorspace/color range adjustors, various sharpening), then click on the Post-Process area, and click ‘Add’ and okay/save it. ![]() Anyone looking to download this needs to install the MPC-BE program from another download site (I forgot… lol), install it, then run the matching CMD script. ![]() here is my opinion on this version 3.0.3.Yeah that’s the one. The impression that nothing has really been settled or is it me who sees nothing? Are we writing in a vacuum on this forum? I’m asking because I don’t feel like we really take into account what we write to the TVEAI team… it’s just my impression. Between 3.0.2 and this new version I really don’t see any difference. Proteus is the same, too bad the quality of these models are in losses. The artemis model is frankly not excellent. the encoding speed is still very slow, this problem will have to be remedied quickly since the official release of this version 3. Still we can’t choose where to put the old models on this version 3 as a lot of people ask here, and it’s better to put the list of models back so that we can choose the model we want ourselves. ![]() My impression on this new version, still the problem of the preview during video encoding which does not scroll when encoding the video export. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |